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REBORN

REBORN it's a JRPG/Souls like with a Open world exploration, this trailer it's from it's demo.

Role:
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Lead Level Designer

Process:​​

Starting from all project level design planning, receiving briefs and some concepts, to greyboxing, playtesting, some dressing and cleanups in maps

More:

I've worked as lead level designer defining the level design metrics, all campaign progression, doing the greyboxing of all maps of Reborn demo version, including tutorial and campaign maps also helping with the dressing/art placement.

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The challenge of this project it was to find a not overwhelming level because the game has many gameplay mechanics to fit in places, at the same time it has to have a very smooth introduction of mechanics in a fun and challenge way.

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