Gundam Requiem For Vengeance Gamemode:
​Deathmatch where Player should be capturing MS Points in the Capture Areas, whoever get more MS Points control Gundam or Zaku and wins the team that reach 100 kills first
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Role:
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Lead Level Designer
Process:​​
Starting from 2D sketch to greyboxing, playtesting and refinement
More:
The direction for this map was to do a Deathmatch + Capture points, so I decided to create a Main circular flow to match the Deathmatch mode and I've added some small circular flows between the capture points, both maps were done using a radial symmetry to keep a good balance in boths sides in the maps.. The challenge was to do a map totally in the Fornite grid and in the same controlling the LoS that a Shooter needs.
The maps allowed a fun deathmatch gameplay with space for two big Suits (Gundam and Zaku) fight between each other in the middle of map.
Some Screenshots of the Greyboxing Process Recycling Center - Map 02








Some Screenshots of the Final Results Map_01


