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ExoGP

Exo GP Is a racing game, the game is in Open beta, multiple pilots flying in amazing tracks.

Role:
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Lead Level Designer

Process:​​

Starting from project prototype, to greyboxing, playtesting and refinement

More:

I've been working as lead level designer defining the metrics for the tracks, doing greyboxings, cleanups, track planning docs and leading other Level Designer.

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The challenge of this project it was to create tracks of a high speed racing game where player could be flying in three axis (X,Y,Z). The player does not have a floor to be guided and the world but a the same place the world need to be beliavable so we couldn't place walls in every place, therefore we found a value based on math and playtesting that take in consideration the curve angles and radius of this curve

Level Design Worflow

Tracks Greyboxing

HellholePaintover1.jpg
HellholePaintover2.jpg
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