Reaper Actual

  • 24 MONTHS (AUG 2023 - NOV 25)

UE5 - Level Design / World Structure

Role

Lead Level Designer

Focus

  • POI Network

  • POI Design

  • Road Hierarchy

  • Combat Flow

  • Risk and Reward Layout

  • Large Scale Map Structure

 

World Sctructure Planning

As Lead Level Designer I planned the macro layout of the map including the distribution of Points of Interest, road hierarchy, and traversal routes connecting combat spaces.

The goal was to create clear navigation, balanced risk and reward zones, and strong spatial flow across the environment.

Green lines
Primary traversal routes and road hierarchy

Orange areas
Points of Interest and combat hubs