2026 © Giordano Jankovski | Todos os direitos reservados.
UE5 - Level Design / World Structure
Lead Level Designer
POI Network
POI Design
Road Hierarchy
Combat Flow
Risk and Reward Layout
Large Scale Map Structure
As Lead Level Designer I planned the macro layout of the map including the distribution of Points of Interest, road hierarchy, and traversal routes connecting combat spaces.
The goal was to create clear navigation, balanced risk and reward zones, and strong spatial flow across the environment.

Green lines
Primary traversal routes and road hierarchy
Orange areas
Points of Interest and combat hubs
2026 © Giordano Jankovski | Todos os direitos reservados.