Dead City

  • +2 MONTHS (JUN 2025 - LIVE)

The Walking Dead Universe: Dead City

Survival Multiplayer Experience - UEFN - Level Design Lead

Top #1 TWDU Pick and reached thousands of plays.

Urban survival map focused on tension building, spatial control, and player-driven encounters within a decayed city environment.

 


 

- Gameplay & Spatial flow

Landmark-Oriented Circulation

Primary roads subtly guide players toward major landmarks — Prison, Amusement Park, and Military Base — reinforcing orientation and long-term navigation.


 

Exploration Incentives

Secondary routes and partially obscured paths encourage off-route exploration, rewarding players with alternate loot zones and reduced traffic areas.


 

Layered Urban Density

Environmental layering, alleys, interiors and vertical access points enhances micro-exploration within each district.


 

Visual Anchors & Spatial Memory

Landmarks remain visible from multiple angles, allowing players to explore without losing spatial awareness.


 

- City Structure Breakdown 

City Structure Breakdown

  • Centralized macro layout connecting three major landmarks

  • High-visibility primary avenues defining exposure zones

  • Secondary connectors creating tension pockets

  • Dense interior clusters for tactical engagement

  • Distributed loot zones driving city-wide circulation